Poison Ivy

An iconic Batman villain, the seductive Poison Ivy is one of the most dangerous women in Gotham – and one half of one of the most beloved couples in comics, with Harley Quinn. I originally had a deck that was more about mind control, but was never happy with it. I feel like I got a lot closer to what I wanted with that idea with the Enchantress deck, and I wanted Ivy to have more of a focus on her plant powers. Mike Maloney’s take on K-2SO gave me some fresh ideas for how to make Ivy more unique and fun, and should bump her up a weight class or two.

Poison Ivy PDF

Poison Ivy: 16 Hit Points, Melee, Green Deck

3x CRUSHING VINE: A7 After attacking with this card, you may move the defending character to any other space adjacent to Poison Ivy.

3x PHEROMONE SPORES: Choose a character Poison Ivy can attack at range. That character takes 2 damage and moves 3 spaces towards Poison Ivy.

3x GREEN THUMB: Search your draw or discard pile for any card that goes on Poison Ivy’s Life Card and put it into your hand, then shuffle your draw pile.

2x KISS OF DEATH: A6/D6 If Poison Ivy deals damage with this card, she deals an additional 2 damage. If the character this card is defending against is adjacent, they take 2 damage.

1x MAN EATING PLANT: A8 Poison Ivy recovers hit points equal to the damage dealt by this card.

1x THORN BUSHES: Play on Poison Ivy’s Life Card. Poison Ivy occupies all spaces adjacent to her for the purposes, except during her team’s movement phases. The first time an enemy character enters or exits a space adjacent to Ivy on their turn, they take 2 damage.

1x OAKSKIN ARMOR: Play on Poison Ivy’s Life Card. Increase Poison Ivy’s defense values by 2. The first time Ivy takes 2 or more damage from an attack, discard this card.

1x NONE CAN RESIST: Play on Poison Ivy’s Life Card. Poison Ivy cannot be attacked or have special cards played against her. On their turn, any player may discard 3 cards to discard this card.

Ivy 2

Theme: A nature goddess who attacks with a garden full of offense

Strengths: Solid attack power and direct damage, great defense, potential to attack from two spaces away.

Weaknesses: Low hit points, no movement, situational card draw

Complexity – Advanced: Ivy makes full use of putting cards on her Life Card for long term bonuses

Path to Victory: THORN BUSHES + PHEROMONE SPORE/ CRUSHING VINE, MAN-EATING PLANT

Playing as Poison Ivy: Ivy has a lot of tools in her kit, both on the offensive and defensive sides. PHEROMONE SPORE helps her lure out characters who want to stay out of range, while CRUSHING VINE gives her solid offensive pressure. What makes Ivy stand out most are her three Life Card cards: OAKSKIN ARMOR and NONE CAN RESIST drastically increase her defensive profile, but the most unique is THORN BUSHES, effectively allowing her to occupy nine spaces at a time, and dramatically affecting what CRUSHING VINE can do.

Playing Against Poison Ivy: Ivy has a lot of defensive power and can be hard to kill, but she’s susceptible to direct damage. She’s also much weaker in the early going, before she can use GREEN THUMB to get her garden growing. Be especially wary of the passive damage you can take from the effects of THORN BUSHES. It’s probably a good idea to play at least one ranged character against her.

Ivy 1

6 thoughts on “Poison Ivy

  1. For NONE CAN RESIST it says, “Poison Ivy decides where that character moves with their move action, if they choose to move.” So if I have it on my character after rolling the die I can just choose to not move and then continue my turn like normal right? In which case, I can’t see how it can combo with THORN BUSHES because no one would let the Poison Ivy player move them while that card is out.

    Also about NONE CAN RESIST, but if Poison Ivy dies and characters still have her card on them then they can’t move for the rest of the duel (except with Special cards)?

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    1. This is a very old deck, and I’d like to revisit it with some of my revised takes on how to do mind control (see: Enchantress from Marvel). THORN BUSHES isn’t really meant to combo so much as it racks up high direct damage after the attack (At least 2 and often 4, because the opponent starts in the bushes [2 damage] and frequently moves out of them [another 2]) and deters them from coming after her.

      I probably will come back to this one and redo it sooner than later. It’s never quite satisfied me.

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