Robin

The most famous sidekick in comics, Robin had to make his way to this game. Originally, when I tried to base this game more on classic Epic Duels, I wanted to do Batman as a Major and Robin as his Minor, since the Dynamic Duo are as iconic a pairing as there is in media. But Robin ended up detracting from Batman more than helping him. Fortunately, with the split, both can be really fun and useful. This Robin is based on Tim Drake, the Robin that I grew up with, and he’s designed to work as a teammate with other members of the Bat Family.

Robin PDF

Robin: 15 Hit Points, Melee, Purple Deck

3x BOY WONDER: A5 If this attack does damage, you may move Robin 1 space for each point of damage. If no damage is done, draw a card.

2x DARK KNIGHT’S SQUIRE: A3/D3 Batman, Batgirl or Nightwing may discard a Basic Combat card to add the attack and defense values to this card. You may discard this card to add its attack and defend values to a Batman, Batgirl or Nightwing card. Draw a card.

2x LEARN FROM THE BEST: Draw 2 cards. When a Batman, Batgirl or Nightwing card is placed in their discard pile, you discard this card to put that card in your hand. You may play that card as if it were Robin’s card.

2x DODGE BULLETS: D4 If this defends against a ranged attack, the defend value is 10. The attacker discards a card at random.

2x COMPUTER GENIUS: Look at the top 4 cards of an opponent’s draw pile. Discard 2 and put the other 2 on top in any order.

2x STAFF SPIN: Each character Robin can attack takes 2 damage and loses an action on their next turn.

2x RED ROBIN: A8/D8 Return a card from your discard pile to your hand.

Drake 2

Theme: The prototypical sidekick; a valuable teammate who learns from his teachers.

Strengths: Ability to use teammate’s best cards, can boost teammate’s attacks, good mobility, great defense against ranged decks, decent direct damage.

Weaknesses: Very low staying power, heavily reliant on teammates.

Complexity – Advanced: I wouldn’t recommend using Robin until you are comfortable with the game’s mechanics, and especially 2v2 play.

Path to Victory: Use best cards from Batman, Batgirl and Nightwing, or help boost their attacks.

Playing as Robin: You’re a team player, but not the star quarterback. Robin is not the kind of deck that’s going to win a lot of games by himself, but his cards can make for brutal combinations. DARK KNIGHT’S SQUIRE is ridiculously effective for adding damage to any Power Combat cards, turning Batgirl and Nightwing into great decks and Batman into a flat-out monster. Boosting Batman’s INTERROGATION and then putting it in your hand so you can reuse it is going to be more than most decks can handle.

Playing Against Robin: Robin is not threatening on his own, but when paired with the Bat Family he is a potentially a very strong ally. You’ll need to choose whether it’s better to take him or his teammate out, but don’t wait to do it. If you’re playing a late game and Robin has built up DARK KNIGHT’S SQUIRE and LEARNED FROM THE BEST, you’re going to have a very bad day.

Drake 1

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